
Moreover, its cruelty makes it oh so moreish. I loved its presentation, stage design and simple mechanics. If you want a challenging, rewarding, and casual arcade title that is a little unusual, then SpiderHeck has to be on your radar. The solo mode is phenomenal, but the online gameplay is better, still, as it is competitive, fun, and tough to put down. With many tiers to tackle, solo and online action to endure, and a tough but fair learning curve, this will entertain you for hours. The good news continues, as this is addictive as hell. Though I struggled with the controls, I soon found them enjoyable and rewarding once they clicked.

Thanks to a basic layout, you’ll enjoy clambering on platforms, leaping through chasms, and swinging across vast gaps. But, more adept players will not struggle and veterans of twin-stick games will excel. Accordingly, the learning curve was steep, and the controls hurt my mind and soul. However, my skills and reactions are not. The excellent blend of explosives, shrill electronics and cruel bludgeoning noises will make you smile. This is then complemented by the loud and aggressive mix of OTT sound effects. The upbeat and high-energy music pushes you to complete death-defying jumps whilst you hack up your enemies. I adored the futuristic tones and electronic soundtrack. The gameplay is enhanced further thanks to the incredible audio. Accordingly, this is one indie game that sets the bar extremely high, and visually, it won’t disappoint. On top of this, the stage design is incredible, the creatures are interesting, and the action is flawless. Thanks to its clean-cut lines and neon-infused imagery, it looks amazing. SpiderHeck looks incredible.Ī good deal of indie games look great, but SpiderHeck is something altogether different. Consequently, you must use your surroundings to best each enemy and overcome the 3 ensuing waves of monsters. Yet, it’s rarely that simple as your foes have shields and their own selection of weapons as well. With a variety of guns, lasers, explosives, and swords at hand, our spider hero can shoot, slash, and explode its way to victory. However, running away only gets you so far and attack is often the best form of defence. Subsequently, you soon learn that jumping, dodging, and swinging are vital survival mechanics. One little tap to its body and our hero folds quicker than a house of cards. I’m not saying that a spider should be tough, but goddamn, this one is weak as piss. Have at you sir! Guns, swords, and a weak as piss spider! Consequently, it is addictive and rewarding, even if you are likely to scream, shout, and swear repeatedly.


However, this is what makes SpiderHeck so brilliant! Its casual gameplay is easy to understand, but it is undeniably tough to master. In short, the further you go, the more likely it is that you’ll quit through frustration and disappointment. Alongside this, the weaponry is ever-changing the obstacles become more convoluted, and navigating the space is a real challenge. What’s more, as you progress, the stages become more complex and the monsters are stronger, tougher, and more aggressive. Each level comprises 3 waves of varying enemies. Effectively, it’s a deadly game of cat and mouse that involves guns, chasms, spiderwebs, and an awful lot of lava. This is the depth of SpiderHeck’s action. As such, they’ll do whatever it takes to annihilate you as quickly as possible. Your enemies are crazy-flying assholes that despise spiders. You control a spider that must battle waves of foes in an array of arena-based encounters. Instead, you are left to your own devices in this wonderfully tough and hectic arcade experience. SpiderHeck has no story, but it matters not.

Subsequently, only the best players will complete every tier, and the worst players will be destroyed online. As such, it will push you hard, kick you harder, chew you up and spit you out. On top of this, the action is fast, brutal, and challenging. It has a handful of modes that include quick play, survival, and the Tiers of Heck. What’s more, it can be enjoyed solo or online with others.
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But, I’m a big boy and a professional and with a little practice, I knew I’d soon get the hang of it.ĭeveloped by Neverjam and published by tinyBuild, this is an arcade and physics-based competitive and cooperative title. However, its reliance on fiddly physics-based mechanics and a twin-stick control system filled me with dread. Furthermore, it has a hint of 80s magic and reminded me of the film Tron. This visually striking game is breathtakingly beautiful, but undeniably simple at the same time. Accordingly, it was bittersweet when I received SpiderHeck. Yet, I wince at the thought of any twin-stick title. I’m a sucker for a futuristic and neon-infused game.
